Primus Core wrote:Got in on the last match for my corporation (very lucky, as I hadn't been paying attention to the clock and signed in to see three spots left on the contract).
I feel the corporation match was much more organized than I've normally experienced, although from what I understand after speaking with other Crux members is that our initial matches were full of nothing but KDR wh***s. There were a few issues with incapable squad leaders not doing their job, but considering that we got three orbitals off before the end and dominated the majority of the objectives leads me to believe it was tolerable.
Things I liked:
Lots of people on mics, in both squad chat and team chat. Made it very effective for everyone to know where they needed to go, what was needed, etc - we ended up with two dedicated rep-logis (myself included) on our tank, decent sniper support (plenty of calling out enemies/marks), and a healthy amount of combat-oriented units making it next to impossible for the enemy tanks to pin us down. Everyone moved and stayed together as a unit, and for the most part an entire squad of people would remain on an objective as defense. Orbital strikes were used liberally, and moreso, tactically. Whenever someone's OS became available, their squad announced it and the team unanimously called where the most important strike location was. Suffice it to say, almost all of them landed on and around the only objective we hadn't captured yet, clearing it out for us to (almost) capture it before the end of the game. Again, awesome synergy throughout the team. We had just enough of each role to make an effective combat force. I wish I could speak for earlier matches as well, I hear there were a number of Crux members who doing more KDR farming than actually winning the battle, but regardless - good experience. Also, the map we played on was the perfect size for the number of players. (Not Biomass, nor Plateaus - it was the one with all the crag/spires in the middle with the heavy fog laying over the whole map)
Things I didn't like:
All-in-all, I felt the match was simply too short for what it was. That, and I feel there should be some type of notification in a player's notification tab indicating that a corporate contract is up. If I hadn't have known this event was happening, or when, I would have probably logged in and never known the event was even happening. Considering that I have come across players in comms who are don't use/check the forums or their email frequently at all, I can't imagine there are those out there who had no idea this event was even happening. Lastly, I would have liked to see a more effective squad system in place (this is more a general comment, but it applies even more so in corporate matches); squads were rather haphazardly thrown together. We had ten squads, two of which were single units, a handful with two or three, and maybe four squads with the full four members. I understand this is a little difficult to work around with the "create a squad" system, but I really do feel that squads should [at least to some degree] be consolidated when the match starts, for greater levels of organization.